What, another North Africa game? Yes but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.
Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!
The game also uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.
The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.
Designed by Michael Rinella, this is two games in one box. The first is the German airborne invasion
of Crete in 1941.
The second is the Allied airborne assault in Europe in 1944. Mercury: The Invasion of Crete is a two-player game that simulates the first ten days of Operation Mercury, the airborne invasion of Crete, May 20 to May 29, 1941.
Market-Garden: Race for the Rhine is a two-player game that simulates the first ten days of Operation Market-Garden, the Allied airborne invasion of Holland, September 17 to September 26, 1944. The game system makes the games playable in under 2 hours. A large beautiful double sided game board and large 7/8” counters make this package shine for gamers.
Combat Action Command (CAC) is easy to learn, fun to play and provides intense battles. CAC accurately simulates the controlled chaos of small unit combat.
Active duty military and veterans alike praise its realistic action and results
Recreate small units actions like you've seen in hit WWII Movies & TV shows
Data Cards incorporate tons of unique unit data while actually speeding play
Use your existing Minis however they are based, there's no need to rebase them!
CAC is played at the Platoon and Company level and Team Data Cards put all the information you need at your fingertips. Gamers who have played once, can play using only the TDC’s without having to look up rules. In addition to being “gamer friendly” CAC is miniature friendly.
Use your current 10-12-15-20mm minis any way they are organized or based. You can even use 28mm figures (we suggest you double all ranges and distances). And while points and organization rules for tournament play are included, players can use any other published TO&E system.
We also received the “Rural Fields and Fences” and “Trench Lines”
from Flames of War.
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