New Arrivals Week of July 4th
Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!
Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.
Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.
The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!
Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.
Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.
Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Chronicle of the Godslayer. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game, or can be combined with Ascension: Chronicle of the Godslayer for an expanded game with up to six players. With its 65 all-new cards for the Center Deck, the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card.
Ascension: Chronicle of the Godslayer revolves around a Center Deck containing Heroes, Constructs, and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Chronicle of the Godslayer joins other deck-building games including Dominion, Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu, Warhammer Fantasy and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed, blindly-packaged cards.
Black Gold is a board game of drilling and discovery for 2-5 prospectors, and play can last from 1-2 hours. Competitors attempt to claim the best wells, bid wisely against their neighbors, and sell their oil at the highest price in order to finish the game with the most money when the Oil Baron’s train reaches the last track.
Each player leads a city-state that is defined by six values representing population, culture, military and productivity of the three resources (grain, venison and fish).
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