New Arrivals Week of April 18th
In Resident Evil, a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion, you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings!
The Resident Evil Deck Building Game brings the story to life in a game of strategy where players construct their cards decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating 'the Infected'! Your deck will be your lifeline to survival. How will you survive the zombie outbreak?
Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional characters such as Hunk, Carlos Oliveira, Steve Burnside, Josh Stone or Billy Coen. New weapons, actions and infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two!
It is 1943, the Allies have driven the Axis out of Africa and have begun preparations for the invasion of Europe. Unable to launch the invasion of France in 1943, and needing to keep the pressure up in order to prevent German troops being sent to the East Front, the Allies opt to invade Sicily as a stepping stone to Italy. Operation Husky is the code name of the Allied Invasion of Sicily.
Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. MedWar Sicily has a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs.
The game also uses opportunity cards for each player, whose cards are somewhat different from those of the other player to enhance the game. Resource points are used acquire opportunity cards or refit units. Players are limited in their resource points. The choice is theirs, but there are far more choices than points.
Playing time for MedWar Sicily 2 to 3 hours. The rules have a section on Solitaire play.
Game comes with a 34" x 22" mapsheet, full color counters, rules, dice, player aid charts, and box.
This is an excellent 1 to 4 player game. In a 2 player game one player is Axis/ one Allied. In a 3 player game one player is Axis/ one British, one American. In a 4 player game one player is Italian, one is German/ one is British, one is American.
The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - but never his full deck. The cards are used to determine movement, combat, and actions such as Axemen, Knights Charge, Chivalry Charge, and Strategic Movement, among others. Players may play each card for only one of the possible three purposes.
CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s. Skill determines the outcome.
The game thus becomes a tense battle. When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent?
CHAINMAIL includes four of the major battles of the Medieval period: Legnano (1176), Bouvines (1214), Lewes (1264), and Bannockburn (1314).
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